SCE Worldwide Studios

SCE Worldwide Studios
Type Division of Sony Computer Entertainment
Industry Interactive entertainment
Computer and video games
Founded September 14, 2005
Number of locations United States,
United Kingdom,
Netherlands,
Japan
Key people Shuhei Yoshida (President)
Owner(s) Sony Corporation
Employees 2700+[1]
Parent Sony Computer Entertainment
Website Worldwidestudios.net

Sony Computer Entertainment Worldwide Studios, officially abbreviated SCE Worldwide Studios, is a group of video game developers owned by Sony Computer Entertainment which was established in 2005[2]. It is a single internal entity overseeing all wholly owned development studios within SCE. It is responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCE-owned studios, all of which is produced exclusively for the PlayStation family of consoles.

Contents

History

In 2005, Guerrilla Games, developers of the Killzone series, was acquired by Sony Computer Entertainment as part of its SCE WWS.[3] The next year, Zipper Interactive, developers of the SOCOM series, was acquired.[4] Evolution Studios and Bigbig Studios were added the next year.[5] 2010 saw the addition of Media Molecule, developers of the PlayStation 3 game LittleBigPlanet,[6] and 2011 the addition of Sucker Punch Productions, developers of the Sly Cooper series and Infamous series.[7]

Studios

SCE Worldwide Studios contains sixteen studios worldwide:

Asia

North America

Europe

ICE Team

In addition, Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups. The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardwares.[8][9]

References

External links